A website hero loop that looks like an actual chip

Overview

Intrinsic's website opened on a short stock style circuit board loop. I replaced it with a 15 second seamless 3D loop of a lifelike Intrinsic wafer, lit for a white page, with the logo etched into every chip.

My role

Art direction, 3D, lighting, motion

Team

Solo, with feedback from the Intrinsic team

Timeline

October 2026, 3 rounds

Impact overview

Seamless

A 15 sec loop with no visible seam, made to play for as long as someone stays.

On brand

Lit for a white page, with the logo etched into every chip.

Light

The web file is about 6 MB, with WebM, a poster and a ProRes master.

Summary

The homepage headline is "Overcoming the Memory Bottleneck": data moving too slowly between memory and processing. The hero video sat right next to it.

The old video was a red circuit board, two seconds long, with a white flash where it looped. It looked like a stock or AI made clip, and it did not show anything Intrinsic makes.

The goal: a loop that looks like an actual Intrinsic chip and quietly tells the headline's story, data moving between memory and logic.

The Intrinsic homepage layout with the new loop in its hero card
The final loop placed in the homepage's hero card (mockup).

Why a Wafer Is Hard to Film

Actual wafers are mirrors. Their colour comes from thin film interference, so they look wrong in generic lighting and reflect whatever is around them. And a hero video repeats for as long as someone is on the page, so any jump at the loop point is seen again and again.

The Intrinsic homepage before: headline Overcoming the Memory Bottleneck next to a red circuit board image with a glowing chip
Before: the homepage with the old circuit board loop.

A Storyboard Made of Test Renders

I studied how actual wafers and dies are photographed, then wrote a shot plan: open wide on the wafer, glide in, land on one chip, watch data move, return. Instead of sketches, every storyboard frame is a test render, so the team approved what they would actually get.

First storyboard: six rendered frames of the camera move from the wide wafer to the macro shot of one chip
The first storyboard, rendered rather than drawn.

Building a Believable Die

Up close, a fake chip gives itself away fast. Each die is an 8K layout generated in Python: a seal ring, I/O pads with probe marks, RRAM memory banks, logic rows, routing, and a 24 wire bus between memory and logic. The macro shot lands on that bus.

Flat layout map of one die: memory banks on the left, logic on the right, the bus between them, pads around the edge

Three Rounds, Three Versions

The loop went through three rounds of feedback. The camera move stayed. The light and the brand changed. The film below plays all three, one after another.

Version 1: the wafer on a dark studio background

Version 1

Dark studio, 12 sec

The first loop. The chip read well, but the top of the frame was heavy and black against a white website.

Version 2: the wafer on white with the Intrinsic logo floating above the horizon

Version 2

White, logo above, 15 sec

Relit on white and made longer. The logo rode the horizon in the white space above the wafer.

Final version: the wafer on white with the logo etched into every chip

Final

Logo etched in the chips

The floating logo is gone. The brand lives in the silicon, the way actual chips carry their makers' marks.


Feedback: White, Not Black

The website is white, so a dark studio made the video look like a hole in the page. But a mirror in a plain white room reflects white, and the chip turns milky. I tried three lighting setups and picked the one that let the far wafer melt into the page while the dies kept their colour: a white cyclorama with a soft grey ceiling for the wafer to reflect.

Three rows of test frames: uniform white studio (milky), darker exposure (grey top), and white cyclorama with grey ceiling (chosen)
Three lighting passes. The third was chosen.


Motion Decisions

Decision 01

One slow move, no cuts

The camera makes one continuous move: open wide, push in, hold on the chip for about two and a half seconds, then glide back. Slow, eased motion reads as premium and never pulls attention from the headline beside it.

Decision 02

The headline, shown as light

One orange pulse, in the exact brand orange, runs from memory to logic and back across the bus. It is the only saturated thing that moves, so the eye goes straight to it, and it shows the page's headline: data moving between memory and processing.

Macro frame of the final loop: the orange pulse crosses the bus between the memory bank and the logic block, with the etched logo beside it

Decision 03

Focus does the storytelling

As the camera lands, the focus slides from the wafer onto the bus, and the shallow macro depth of field softens everything around it. The focus pull is the transition, so nothing needs to be added on top.

Decision 04

A loop you cannot find

The camera path ends exactly where it starts, with the same speed and focus, so the last frame flows into the first. Even the gentle sideways drift runs on a 15 second cycle. I checked the seam by comparing the change between the last and first frame with the change between any two neighbouring frames.

Decision 05

Silent on purpose

Hero videos autoplay muted, so the loop is designed to work without sound: every beat is visual.


How I Built It

The whole scene is a Python script for Blender, written with AI coding agents and rendered in Cycles: the wafer, the 8K die layout, the studio light, the camera keys and the pulse. A second script grades the frames, composites them onto pure white and adds fine film grain, then the loop is exported as MP4, WebM, a poster and a ProRes master.

Every render was at full quality, and every frame was checked before delivery.

Blender (Cycles)PythonFFmpegAI coding agents

What I Learned

  • Design the video for the page it lives on. The best dark render still looked wrong on a white site.
  • Storyboards made of test renders get faster, clearer feedback than sketches.
  • Branding works best when it belongs to the world of the image. A logo etched in the metal beats a logo on top.

The first Intrinsic film

Before the hero loop, I made a 41 second film that explains how Intrinsic's RRAM memory cell works.

Motion case study Filamentary RRAM, explained in 41 seconds A 3D explainer where the atoms and the graph move in exact step. Read the case study
× Enlarged case study image